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تعداد ۹۴۰ پاسخ غیر تکراری از ۹۴۴ پاسخ تکراری در مدت زمان ۰,۶۴ ثانیه یافت شد.

1. <A> Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games

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Author: \ Kim J.L. Nevelsteen

Library: Library of Foreign Languages and Islamic Sources (Qom)

Subject: Computer games -- Programming.,Ubiquitous computing.,Augmented reality,بازی‌های کامپیوتری -- برنامه‌نویسی ,محاسبه فراگیر

Classification :
QA
76
.
76
.
C672S8
2015
E-Book
,

2. A game design vocabulary :

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Author: Anna Anthropy, Naomi Clark.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Design.,Computer games-- Programming.

Classification :
GV1469
.
34
.
A97
A58
2014

3. AI for game developers

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Author: / David M. Bourg and Glenn Seemann

Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)

Subject: Video games--Design,Computer games--Programming,Computer animation.,Artificial intelligence.

Classification :
QC
,
23
.
2
,.
B68
,
2004

4. AI for games

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Author:

Library: Central Library and Documents Center of Mazandaran University (Mazandaran)

Subject: Computer games ; Programming. ; Computer animation. ; Artificial intelligence. ;

Classification :

5. AI for games /

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Author: Ian Millington

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Artificial intelligence.,Computer animation.,Computer games-- Programming.,Artificial intelligence.,Computer animation.,Computer games-- Programming.,GAMES-- Board.

Classification :
QA76
.
76
.
C672
M549
2019eb

6. AI for games and animation

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Author: / John David Funge

Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)

Subject: Computer games- Programming,Computer animation,Artificial intelligence

Classification :
QA76
.
76
.
C672
,
F86
1999

7. AI for games and animation

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Author: / John David Funge

Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)

Subject: Computer games- Programming,Computer animation,Artificial intelligence

Classification :
QA76
.
76
.
C672
,
F86
1999

8. AI game development

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Author: / Alex J. Champandard

Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)

Subject: Computer games- Programming,Artificial intelligence

Classification :
QA76
.
76
.
C672
,
C43
2004

9. AI game development

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Author: / Alex J. Champandard

Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)

Subject: Computer games- Programming,Artificial intelligence

Classification :
QA76
.
76
.
C672
,
C43
2004

10. AI game development: synthetic creatures with learning and reactive behaviors

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Author: Champandard, Alex J.

Library: Central Library and Information Center of Ferdowsi University of Mashhad (Khorasan Razavi)

Subject: Programming ، Computer games,، Artificial intelligence

Classification :
QA
76
.
76
.
C672
C43
2004

11. AI game engine programming

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Author: / Brian Schwab

Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)

Subject: Computer games- Programming,Artificial intelligence

Classification :
QA76
.
76
.
C672
,
S39
2004

12. AI game engine programming

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Author: / Brian Schwab

Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)

Subject: Computer games- Programming,Artificial intelligence

Classification :
QA76
.
76
.
C672
,
S39
2004

13. AI game engine programming

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Author:

Library: Central Library and Documents Center of Mazandaran University (Mazandaran)

Subject: Computer games ; Programming. ;

Classification :

14. AI game engine programming

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Author: / Brian Schwab

Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)

Subject: Computer games--Programming,Artificial intelligence.

Classification :
QA
,
76
.
76
,.
C672
,
S39
,
2009

15. AI game engine programming /

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Author: Brian Schwab

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Artificial intelligence,Computer games-- Design,Computer games-- Programming

Classification :
QA76
.
76
.
C672
S39
2009

16. AI game programming wisdom /

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Author: edited by Steve Rabin.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Artificial intelligence.,Computer games-- Design.,Computer games-- Programming.,Computer graphics.,Artificial intelligence.,Computer games-- Design.,Computer games-- Design.,Computer games-- Programming.,Computer games-- Programming.,Computer graphics.,Computer graphics.,Computeranimation,Computergraphics.,Computerspelen.,Computerspiel,Infographie.,Intelligence artificielle.,Künstliche Intelligenz,Kunstmatige intelligentie.,Ludiciels-- Programmation.,Programmeren (computers),Programmierung,Vormgeving.

Classification :
QA76
.
76
.
C672
R33
2002

17. AI techniques for game programmer

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Author: / Mat Buckland

Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)

Subject: Computer games--Design,Computer games--Programming

Classification :
QA
,
76
.
76
,.
C672
,
B83
,
2002eb

18. AI techniques for game programming

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Author: / Mat Buckland

Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)

Subject: Computer games- Programming,Artificial intelligence

Classification :
QA76
.
76
.
C672
,
B83
2002

19. AI techniques for game programming

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Author:

Library: Central Library and Documents Center of Mazandaran University (Mazandaran)

Subject: Computer games ; Programming. ;

Classification :

20. AI techniques for game programming

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Author: / Mat Buckland

Library: Central Library, Center of Documentation and Supply of Scientific Resources (East Azarbaijan)

Subject: Computer games, Programming,Artificial intelligence

Classification :
QA76
.
76
.
C672
,
B83
2002
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